MisterX
Wed, Nov 11 '15, 00:10
Looks like Aerodynamics has improved greatly since his last animation.
vitun_kusipaa
Mon, Nov 30 '15, 18:15
The wideness of the Kujira models (which is what keeps me returning to his animations, despite the masochistic aspects) probably comes from the Tso2Pmx converter. I made a couple of thick models of my own using that, but unfortunately, they appear white in MMD (along with others I downloaded from DeviantArt, so at least it's not a problem with the files themselves.) I might just need a different version of MMD.
Kira_Kazuto
Tue, Dec 01 '15, 12:37
vitun_kusipaa said:
The wideness of the Kujira models (which is what keeps me returning to his animations, despite the masochistic aspects) probably comes from the Tso2Pmx converter. I made a couple of thick models of my own using that, but unfortunately, they appear white in MMD (along with others I downloaded from DeviantArt, so at least it's not a problem with the files themselves.) I might just need a different version of MMD.


Are you planning on doing Animations?
superdude103194
Tue, Dec 01 '15, 19:23
I can't stand the 3D Custom Girl artstyle. Every character looks like the same girl in a different wig. But Kujira makes it work, somehow. Probably the camera work.
vitun_kusipaa
Tue, Dec 01 '15, 23:46
Kira_Kazuto said:
Are you planning on doing Animations?

I might. It's not really a priority for me, though, and I'm not sure what to do about the "white glitch".
vitun_kusipaa
Sun, Dec 06 '15, 07:15
Alright, update. I tried a bunch of stuff out, figures a bunch of stuff out, and now have a moving model with a customized Jetsmoke effect coming from her waist. However...whichever way I turn the camera, the model ends up in front of the "smoke," defeating the entire point! Any help would be appreciated; it's really the only thing standing in the way of me actually making animations aside from time.
superdude103194
Sun, Dec 06 '15, 07:35
vitun_kusipaa said:
Alright, update. I tried a bunch of stuff out, figures a bunch of stuff out, and now have a moving model with a customized Jetsmoke effect coming from her waist. However...whichever way I turn the camera, the model ends up in front of the "smoke," defeating the entire point! Any help would be appreciated; it's really the only thing standing in the way of me actually making animations aside from time.


I had the same problem, for a long time. Go to Background -> Accessories Edit, and change the 1 in the text box to a zero.

Also, since you're going to want the gas to appear and disappear at the right times: do this by changing the Size of the accessory in MMD. This makes it spawn and dissipate correctly.
vitun_kusipaa
Sun, Dec 06 '15, 19:24
Thanks very much for that. I was able to iron things out a bit and made an animation. I'm a bit hesitant about posting it, as it didn't take very long and I still need to get better with the gas effect, but here it is: http://1drv.ms/1Iy1cUD I'd encourage anyone else who's interested in making animations to give it a shot; while it might take a while to master, it's much easier than I thought to get started.
Aerodynamics
Sun, Dec 06 '15, 22:37
By adjusting the parameters, you can make quite decent smoke effect.
Usually I set the Tr = 0.2~0.3. That makes the fart cloud realistic.

Other parameters can be found in the .fx file. Listed below is one typical set of parameters I use.

float3 ParticleColor = {0.8, 0.8, 0}; // RGB
float ParticleSize = 0.2;
float ParticleSpeedMin = 15;
float ParticleSpeedMax = 30;
float ParticleInitPos = 0.0; //Don't change this.
float ParticleLife = 6; //In seconds
float ParticleDecrement = 0.0; // (0~1)When the smoke starts to dissipate
float ParticleContrast = 0.2; // (0~1)The shade gives the smoke the 3D feeling
float ParticleShadeDiffusion = 1.0; // No idea
float ParticleOccur = 3; // Particles geneartion rate
float DiffusionAngle = 25;
float SpeedDampCoef = 4; // The rate of decceleration of the particles
float SpeedFixCoef = 0.05; // The end speed of the particles
float Scale = 1.0; // Don't need to change this, change scale in MMD


Also you can find one line in the main file:
float scale = 4.0f * sqrt(etime) + 2.0f;
4.0 is the particle size expanstion rate coefficient, and you can change it into any number you want. The particles expand with proportion to t^-(1/2). It can also be changed into other formula. 2.0 is the initial scale, you don't need to change it here.
Kira_Kazuto
Mon, Dec 07 '15, 01:15
@vitun_kusipaa Just incase you plan to make more I created a folder awhile back as a source of sounds for anymore who needs it.

https://www.mediafire.com/folder/dv9u50acyu5ux/SFX
Aerodynamics
Mon, Dec 07 '15, 06:24
Kira_Kazuto said:
@vitun_kusipaa Just incase you plan to make more I created a folder awhile back as a source of sounds for anymore who needs it.

https://www.mediafire.com/folder/dv9u50acyu5ux/SFX

This is nice. Really need them. Many thanks!
Can you upload them in a packed form? It's a pain in the ass to download one by one...
Kira_Kazuto
Mon, Dec 07 '15, 12:40
Aerodynamics said:
Kira_Kazuto said:
@vitun_kusipaa Just incase you plan to make more I created a folder awhile back as a source of sounds for anymore who needs it.

https://www.mediafire.com/folder/dv9u50acyu5ux/SFX

This is nice. Really need them. Many thanks!
Can you upload them in a packed form? It's a pain in the ass to download one by one...


I gotta go now but when I get home I'll see what I can do.


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